Age of Empires II - Saladin 4: The Siege of Jerusalem (Hard) in 2:26

Published on Jan 14, 2019
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Age of Empires II - Saladin 4: The Siege of Jerusalem (Hard) in 2:26

The farthest tower is very specific, there are actually several lower and higher grounds there. If the Camels accidentally stand on the lower ground they will deal less damage and slow down the run. I don't know how to do it consistently though, possible to bring in a Mameluke to finish faster but it's even more painful to keep it close enough to the tower.


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